Playing the company level Waterloo, I have noticed something that I am sure has been discussed before. I have three questions:
1. Skirmishers and density for fire purposes
Skirmishers only benefit from their skirmisher status for fire purposes if they are below a certain density of men/hex, which is 1/8 of the total possible men per hex. However, big battalions will break down into skirmish companies that are larger than the 1/8 per hex. Since they are automatically created when you hit the "S" key you can't reduce them.
When these big skirmisher companies get fired on, they get blasted apart just like formed infantry. Then, apparently, once they reach or are below the density modifier amount, they start taking fewer losses.
Has anyone discussed altering the game system so it treats a single skirmisher company as eligible for the modifier regardless of size? Or perhaps implementing the modifier on a curve, so that it is not so drastic in effect for the skirmish companies from the big battalions?
2. Skirmishers and line of sight
Formed units block line of sight over level terrain, while skirmisher units don't. However, this seems to allow a player to pack a hex with skirmish units, even past the point where they lose the skirmisher benefit, and still fire through them.
Wouldn't it make more sense to have skirmishers past a certain number block line of sight like formed units? I agree this could create a problem with people "dancing" skirmishers back and forth to create temporary lanes of fire, but maybe there is a more elegant solution someone can think of.
3. Cannons firing over and through troops.
I have been to some American Civil War re-enactments where they fire cannons like the Napoleonic artillery and I can tell you they are so loud and have a shock that I can't imagine them blasting over the heads of troops.
Yet, in my game I have a battery of French Horse Artillery two hexes from Hougomont raking the British inside, with French skirmishers in a huge pile between. I am trying to envision this battery blasting cannister across 200 yards of ground over/around masses of French skirmishers and it doesn't seem right.
This is a fine game, but it seems to have some logical issues of physics. Maybe I am missing something but any light on the above questions from you hardened veterans would be welcomed.